![]() Once loaded up all we are going to do is save and exit editor. If you choose 1024, 256 write it down on a post it note and stick it to something you look at often, your girlfreinds behind, your pet dog, your todger. Now we want to start a new level and select a map size, for this tut we will use 512 x2, just remember this size for future reference. If you wish to import PR object into your map make an objects folder in your bf2 deirectory and place everything in there. ![]() Load up editor and select BF2, even if you are working on a PR map just select bf2 as this saves you messing around importing objects. i may also go into more things later on in the tut Right for this tut i am going to use the following programs,īy all means if you wish to know just T-paint move to that section. The same as T-paint this only gives you a base to work on and thats it, you will still have to texture your main areas by hand and mix textures together to get the right effects ![]() #Terragen forums how tobut you still need to know how to smooth, lower etc. For instance Terragen is an amazing product like world machine etc. I would suggest before you go about making your map you atleast make some basic test maps following the standard EA tutorials otherwise you will be lost and also you will not know what buttons to use. I am splitting this tutorial into 2 sections 1. There are lots of things that make a good map and having a good terrain is one of them. Before i start i want to say that all this info is on the BF2 editor forums and there are other tuts that use terragen and T-paint, but i must admit when using some things for the first time i came up with all sorts of head aches so i thought i would have a go myself!Īlso i would like to add this will not make a good map alone, and it will not make a map in minutes like so many people think, these are just tools of the trade and used in the right hands you can produce some stunning results. ![]()
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